![]() The way this escape change is accomplished is by removing the command labeled "seal" in animations which would otherwise prevent escaping. ![]() (For those wondering, the way this behavior is accomplished, is by spawning the same enemy in groups of one about a hundred or so times, for the illusion of infinitely respawning enemies).Įnemy grabs/animations can be skipped at any point. The game modes also feature a system that restores the enemy whenever it is killed. This is done by assigning each boss and enemy to a separate arena-like game mode. Here is a quick summary of the new features and changes:īosses and enemies can be fought and viewed individually. Currently, the mod is about 90% complete, the only thing left to do is some file cleanup, a few minor additions, and some polishing.
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